![]() ![]() “The more movement is incorporated into the program’s 50 positions, the more realistic are the results,” explains Thibaut Weise, creator of the start-up. The user reproduces several basic expressions requested by the program: smile, raise eyebrows, etc. During its first use, the software needs only ten minutes to recognise the user’s face. One tool required: a camera that has motion and depth sensors in the style of Microsoft Kinect or Asus Xtion, well known to gamers. This system could enhance the future of video games or even make video chats more fun. On the screen his avatar, a fantasy creature, directly reproduces his gestures. Thibaut Weise, founder of the start-up, smiles and nods. Faceshift, from Ecole Polytechnique Federale de Lausanne’s Computer Graphics and Geometry Laboratory, now offers a software program that could save time for the designers of animation or video games. ![]() Faceshift launches its software on the market today. It makes a video game, chat, or an animated film both fun and fast. A virtual character produces the same facial expressions as its user. ![]()
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